IONI firmware 1.4.0 gets floating point precision

To celebrate the new year 2016, we have released a new IONI firmware version 1.4.0. It includes rewritten torque controller that uses 32 bit floating point precision arithmetics instead of integer arithmetics. As IONI has hardware FPU, it yielded faster code execution time as well. This makes more room for the new upcoming features.

  • ¬†Improvements
    • IONI Pro HC model maximum output current in AC/BLDC/Stepper modes increased to 25A (was 23A)
    • Re-implemented torque controller using 32 bit floating point arithmetics instead of integer arithmetics (at least theoretical precision improvement)
    • DC motor mode no longer requires parallel connection of drive output phases if current is at most 50% of drive’s maximum output current capability (sensitivity of overcurrent fault with Fault ID 440219 is greatly reduced).
  • Fixes
    • Changed limit switch polarity: earlier limit switches needed to be normally open (NO), while drive specifications say that they are normally closed type (NC). Now limit switchers are NC (switch conducting -> motion allowed, switch open -> motion stops).
    • Fix an issue where AC/BLDC motor initialization could become incorrectly phased when Hall sensors are enabled
    • Address an issue where torque was 5% lower than setpoint with TBW parameter value of 4700 Hz

Get it from here.

Merry Christmas!

I wish merry Christmas and the best new year for all of our followers, supporters, customers and contributors! Much of new activity will follow in the beginning of 2016.

Best Regards,
Tero Kontkanen

Force feedback wheel first test drive

The decision to build a racing simulator with servo motor based force feedback has yielded first tangible results. The picture below shows the current setup of a force feedback wheel with a 36 Nm (peak) motor equipped with a sin/cos encoder. The system is being driven by IONI Pro HC and a STM32 Discovery based interface.

Simulator direct drive wheel is operational but lacks buttons

Simulator direct drive FFB wheel is operational but currently it lacks other controls. Mechanical parts design and tooling was implemented by Aki.

The first test drive on iRacing put a wide smile on our faces immediately and gave more motivation to make faster progress on it :)

The plan is to experiment with wheel effect calculations, such as friction, inertia, damping and spring, inside the drive firmware to take full advantage of high resolution feedback devices. Also it’s a good platform to test how far IONI can be pushed in output current ratings in this kind of system.